Tokens enter the main track, travel around the board, and eventually turn into their matching home path.
The die gives your distance. Good Ludo play is choosing which token benefits most from the roll.
Landing on an opponent can send that token home, but racing too aggressively can expose your own pieces.
The winner is the first player to move every token around the board and safely into the home area.
Play a quick solo race and practice balancing captures against safe progress.