Learn Ludo
Theme
A visual guide · Ludo

Learn Ludo

Race tokens around the board and bring them home.
4
tokens per color
1
die controls movement
4
home spaces to fill
Section 01 · Setup

Each color starts with four tokens in its yard.

Tokens enter the main track, travel around the board, and eventually turn into their matching home path.

Y
R
H
B
G
Move tokens around the track, then into the home path.
Section 02 · Your move

Roll, choose a token, and move that many spaces.

The die gives your distance. Good Ludo play is choosing which token benefits most from the roll.

Section 03 · Tactics

Capture loose tokens and protect advanced ones.

Landing on an opponent can send that token home, but racing too aggressively can expose your own pieces.

Section 04 · Turn flow

A turn, in order.

Roll the die.
Use the result to choose a legal token.
Move along the track.
Advance exactly the rolled number.
Resolve captures.
If you land on a vulnerable opponent, send it back to its yard.
Enter home exactly.
Finish tokens by moving them into the home path.
Section 05 · Legal vs. illegal

What counts — and what does not.

Legal

Moving one token by the rolled amount.
Capturing an opponent on a vulnerable square.
Finishing only with the exact count needed.

Not allowed

Splitting one roll across multiple tokens.
Moving through your home path with the wrong color.
Overshooting the final home space.
Section 06 · Winning

Bring all four tokens home first.

The winner is the first player to move every token around the board and safely into the home area.

Section 07 · Try it

Now play a quick game.

Play a quick solo race and practice balancing captures against safe progress.