Take one precise step
Move into any neighbouring empty hole. A short step often matters most when it prepares a stronger route for several pieces behind it.
Jump-chain strategy for two, three, four, or six players
Race ten pieces across the star. Build stepping stones, discover long jump chains, and reach the opposite triangle before your friends or the bots.
Chinese Checkers rewards movement efficiency rather than elimination. Every occupied hole can become a launch point for the next jump.
Move into any neighbouring empty hole. A short step often matters most when it prepares a stronger route for several pieces behind it.
Jump over your own or another player's adjacent piece when the hole directly beyond it is empty. Nothing is captured or removed.
After a jump, choose another highlighted landing or finish the turn. A strong chain can carry one piece across several regions of the star.
The fastest-looking move is not always the fastest plan. Good positions help several pieces travel, while poor positions leave the final piece stranded.
Leave pieces roughly one jump apart so the pieces behind them can travel farther later. A useful ladder accelerates the whole group rather than one isolated leader.
Open routes out of the back of your starting triangle before the front row blocks them.
Do not move every useful stepping stone into the target triangle before the pieces behind have crossed.
The easiest way to understand chained jumps is to select a piece and compare the highlighted destinations yourself.
The online board keeps every legal destination visible while the compact interface leaves room for the people playing with you.
The board immediately separates legal steps and jumps from unavailable holes.
Compare complete routes before committing. A slightly different first jump may unlock a much longer chain.
The first player to move all ten pieces into the target triangle completes the crossing and wins.
No. Chinese Checkers uses a star-shaped board, pieces move in six directions, and nothing is captured.
This version supports two, three, four, or six players.
Yes. Any occupied adjacent hole can act as a bridge when the hole directly beyond it is empty.
No. Continue through another highlighted landing or end the turn when the current route is complete.
Use the focused guides for exact movement rules, jump chains, and route-building strategy.
Practise against bots or invite a full table of friends. The board highlights legal landings so you can focus on building the smartest route across the star.